Merton Park Primary School

Design & Technology

“Good buildings come from good people, and all problems are solved by good design.”

Stephen Gardiner

Purpose of study

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook

At Merton Park we want all children to:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • build and apply a repertoire of knowledge, understanding and skills in order to investigate, design, make and evaluate a variety of products and processes.
  • understand and apply the principles of nutrition and learn how to cook a range of sweet and savoury products.
  • take risks, be resourceful and explorative, innovate and show enterprise skills through a variety of projects.
  • communicate their ideas in a range of ways e.g. verbally or using information technology.
  • understand the contribution Design and Technology makes to the British culture and economy and explore careers and roles that involve these skills.
  • make links to other subjects and projects such as computing, science and art.

Curriculum documents

D&T Curriculum map

D&T Progression in disciplinary knowledge

D&T Curriculum Progression

D&T Curriculum Narrative